WWDC 2012 brought many exciting announcements to the world of Apple products. Everyone expected an updated MacBook Pro, some even predicted a retina screen, but few were prepared for just how incredible the screen would look. It’s actually the highest resolution laptop created yet. Images, icons and everything else should look sharper than ever.
However, that’s not the end of the story. Not many applications or games support this resolution natively so developers are in a position to react to how they can support Retina on catalog products while maintaining focus on new releases, a constant juggle with evolving operating systems and new hardware. The issues faced in supporting Retina includes needed UI changes, needed resolution changes, and product performance. A side-effect of supporting Retina resolutions is that there are other consequences. There will be trade-offs with performance (depending on the game) and potentially other resolution support issues in order to support this new feature.
As with a handful of other companies, Aspyr has added retina display to some of their most popular games, and some were fortunate enough to support the resolution natively. Below are a rundown of the games and any necessary details in regards to their performance in retina resolution mode.
All Mac App titles were all tested on OSX 10.7.4 on the Macbook Pro with Retina Display. All games were tested using the 650m video card.
Games That Support Retina Resolution
These games support 2880×1800 and play well on that resolution with default settings.
- Civilization V – including Gods and Kings/all DLC
- Quake 4
- Doom 3
- Star Wars: Jedi Knight 2: Jedi Outcast
- Prey
- Call of Duty
- Call of Duty 2
- Star Wars: Empire at War
Games That Support Retina Resolution (But may exhibit other issues)
These games support 2880×1800 resolution and play well with default settings, but may exhibit other issues.
Company of Heroes
- Does support Retina resolution in full screen.
- Game suffers some slowdown at 8x anti-aliasing.
Duke Nukem Forever
- Supports Retina resolution
- On high resolutions, the action description text (such as when you’re pressing E to draw on the white board) overlaps with the actual keyboard graphic to interact with the object
- In game UI text is tiny on Retina resolution (anything thats above 2048×1280)
- Performance is sometimes sluggish on Max resolution with anything but the lowest settings
Call of Duty 4
- Supports Retina resolution
- Some gameplay slow down with High Resolution and Max Settings.
Secret of Monkey Island
- Supports Retina resolution
- Defaults to 1920×1200 on the Retina Display
- The game window does not expand in window mode when dealing with resolutions greater then 2048×1280.
Civilization IV: Colonization
- Supports Retina resolution
- With Max resolution, UI text is very tiny (but still readable).
Civilization IV
- Supports Retina resolution
- With Max resolution, UI text is very tiny (but still readable).
That’s all the games and details we have from Aspyr at the moment. More will probably be updated for retina support in the future. As always we’ll let you know if something changes or more games get added.
If you’re having any technical difficulties with your retina screen, please see Apple’s Retina FAQ. For technical issues with any of the above games, please see Aspyr’s Knowledge Base article here or contact Aspyr technical support: support@aspyr.com.
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